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getUserMedia resolutions III – constraints unleashed

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getUserMedia resolutions III – constraints unleashed

Back in October 2013,  the relative early days of WebRTC, I set out to get a better understanding of the getUserMedia API and camera constraints in one of my first and most popular posts. I discovered that working with getUserMedia constraints was not all that straight forward. A year later I gave an update after the situation with Chrome was greatly improved, but Firefox at the time effectively only supported a single resolution so constraints were not much help. 

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